The Lord of the Rings: The Card Game – The Sands of Harad (2016)

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Playtime: 60
Min. Age: 13
Number of Players: 1 - 2
Publisher: Edge Entertainment, Fantasy Flight Games, Galakta, Heidelberger Spieleverlag
Designers: MJ Newman, Caleb Grace, Nate French
Artists: William O'Brien, J. Lonnee, Joshua Cairós, Sam Lamont, Adam Duff, J. B. Casacop, Víctor Garcia, Nikolas Hagialas, Ellyson Ferrari Lifante, Víctor Manuel Leza Moreno, Marius Bota, Owen William Weber, Kamila Tzutenberg, Jason Jenicke, Tomasz Jedruszek, Alexandr Elichev, Pavel Kolomeyets, Piya Wannachaiwong, Kim Sokol, Dmitry Prosvirnin, Tawny Fritz, David Auden Nash, Ashley Lange, Colin Boyer, Aleksander Karcz, Ilich Henriquez, Katy Grierson, Mariusz Gandzel, Dimitri Bielak, Ken McCuen, Diego Gisbert Llorens
Mechanics: Variable Player Powers, Cooperative Game, Hand Management
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From the publisher:

The Sands of Harad is the sixth deluxe expansion for The Lord of the Rings: The Card Game.

Set immediately after the events of The Grey Havens and the Dream-chaser cycle, The Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures to the south of Middle-earth… provided you can first make your escape through the streets of Umbar.

Three new scenarios carry you from the coast, deep into the desert of Harad, and then back within the reach of Mordor and the Dark Lord's Orcs, although in such a fashion as you have never seen before. Along the way, you're bound to encounter countless ferocious Haradrim, gruelling environmental effects, and deadly desert predators. You will also have to overcome the ancient animosities that have long festered between the Men of Gondor and those of Harad.

Meanwhile, your desperate journeys may also lead to desperate alliances, and you'll find a pair of heroes who make each other stronger, as well as a cluster of new player cards that require paired Traits to trigger, but that then offer tremendous rewards. You'll also find new allies for each sphere of influence and a game-changing side quest that allows you to ignore resource matching on the first ally you play each turn.

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ag.gameitem.lastUpdated: 2025-05-07 18:19:40.195